Sanji OP12 Deck Guide
Reference guide for Sanji OP12 in the OP15 format with the full list, mulligan priorities, curve checkpoints, event-heavy midgame lines, and quick matchup plans. Built to stay easy to scan between rounds.
Decklist
Main list for Sanji OP12.
Options & Tech Cards
Flexible choices that support specific board states or defensive turns.
Mulligan
Prioritize the pieces that find Sanji quickly and keep the trash and event flow online.
OP12-070 Sanji + Lady's Teardrops is the clean start: it finds Sanji while also filling the trash. Let's Crash This Wedding is another strong opener because it searches for OP12-070 Sanji, and Boeuf Burst is the event you most want to have ready for the midgame or for the draw 2 cards.
Curve Guide
Turn checkpoints for the search package, Sanji setup turns, and your late-game event finishers.
Curve
Tips
Three key lines to keep in mind while piloting the deck.
Count your event total in trash before choosing the turn.
Lady's Teardrops is the main tool for filling the trash and setting up stronger 3-cost Sanji turns. When the hand needs more flow, Boeuf Burst and Concasser are the events you can spend more freely.
Answer big bodies with your two best removal events.
Divine Departure handles large threats with the minus 8000 line, and Brochette Blow gives you the second removal angle when the board gets too big.
Use the late-game combo to open the last attacks.
Brochette Blow + Mamaragan is the main way to rest blockers and create the closing turn. Sanji OP15-047 is the follow-up attacker that helps finish the opponent through its unblockable effect once the lane is open.
Matchups
Quick matchup reminders and the main cards or finishers that matter in each pairing.
- Use Boeuf Burst or Culverin to manage Cavendish.
- Sanji unblockable is one of the cleanest ways to finish the game.
- Boa Hancock can paralyze Sabo and also K.O. Rebecca.
- Gravity Blade lines matter against Nami, Kizaru, Robin, and Thriller Bark cards.
- Prepare for a long game by pushing your 3-cost Sanjis to 10k and leaning on Gum-Gum Giant.
- Break through the defense with Sanji unblockable or Divine Departure on Whitebeard cost 10.
- Boa Hancock matters a lot here because she can paralyze 6-cost Enel and K.O. a 1-cost body.
- Manage the board as well as possible with Boeuf Burst, Culverin, and Brochette Blow.
- Use Gum-Gum Giant to survive the long turns when pressure starts stacking.
- Sanji unblockable is one of the main late-game finishers in this matchup.
- Expect a longer game and use Gum-Gum Giant to hold the tempo.
- Keep boosting your Sanjis to push through Ace's defensive turns.
- Brochette Blow is important to keep the board under control.
- Push your 3-cost Sanjis as high as possible to keep pressure on.
- Be ready for a longer game and use Gum-Gum Giant to stabilize key turns.