Monkey.D.Luffy ST14 Deck Guide
Reference guide for Monkey.D.Luffy ST14-001 in the OP15 format with the full list, mulligan priorities, curve plans for going first and second, key defensive notes, and matchup plans.
Decklist
Main list for Monkey.D.Luffy ST14 in the OP15 format.
Options & Tech Cards
Alternative cards and tech options for the deck.
Mulligan
Recommended opening hand.
Sanji (OP15-081)
This card helps you put a lot of cards into your trash very early in the game.
Tony Tony.Chopper (OP15-085)
It helps fill your trash early and adds a Straw Hat Crew from your trash to your hand, ideally Nami (OP15-086) so you can set up the combo with Monkey.D.Luffy (OP15-092).
Pirates Docking Six (OP15-088)
It gives you a big body early and helps turn on your leader effect with its +6 cost boost. It also trashes cards from your deck and lets you play a Straw Hat Crew character with cost 2 or less from your trash. The best hit is usually Sanji (OP15-081) if you still need a lot more cards in trash, Tony Tony.Chopper (OP15-085) if you only need a few more cards in trash and want to bring Nami (OP15-086) back to hand so you can set up the Monkey.D.Luffy (OP15-092) combo on the next turn, or Roronoa Zoro (OP15-094) if you need more defense and want to protect your board from remove effects.
Curve Guide
Your turn-by-turn curve for going first or second.
Curve 1st
Curve 2nd
Tips
Important reminders for your sequencing, defense, and expectations in the format.
Go first whenever you can.
Going first lines up your best curve because you get to play Pirates Docking Six (OP15-088) on turn 3 and Monkey.D.Luffy (OP15-092) on turn 4.
The deck looks defensive on paper, but it's actually fragile early.
You can get your leader to 6k on the opponent's turn starting on turn 3, and from turn 4 onward your leader can be 7k or even 8k. That sounds very defensive, but in practice the deck is fragile, especially early. A lot of your trash-enablers are +2k counter characters, and you also run a 0-cost event that can trash the top 5 cards of your deck for 1 DON!! while also being a +3k counter. That means your early hand gets pulled in different directions. If you lose too many Life cards at the start, even your big bodies and an 8k leader won't be enough to keep you alive. But if you defend too much early, you run out of hand before your combos even start. That's why you shouldn't hesitate to play blocker Roronoa Zoro (OP15-094). It buys you time to build your trash and set up your combo lines without losing too much life or too many cards from hand.
Monkey.D.Luffy (OP15-092) is the core card of the deck.
It absolutely needs to stay on the board if you want your leader to reach 8k on the opponent's turn. It starts at 7k power, but when you play it you'll almost always already have more than 10 cards in trash, so it usually goes up to 9k. Even then, it can still get removed very easily because the current meta has a lot of power-based removal. That's another reason why you always want blocker Roronoa Zoro (OP15-094) in play, since it protects your Straw Hat Crew characters from remove effects.
There is another build, but it's a very different style.
There is another deck list built around Nico Robin (ST14-007) and more cards that push the deck much harder toward K.O. by effect. It's interesting, and I recommend testing it. Personally, I'm not a big fan of that version because K.O.-based gameplay is much less effective in this meta, especially because of Nami OP11 and Enel OP15. On top of that, if you commit too much to that style, you end up with less space in the deck for the cards that fill your trash, which means your Monkey.D.Luffy (OP15-092) plus leader combo comes online later. In a deck that's already fragile early, I like that approach even less. Even so, the list I'm recommending still has ways to K.O. opposing Characters with Brook (EB01-046), Tempest Kick (OP07-096), and Sanji (ST14-003). I just don't think the full strategy or the whole deck list should be built around K.O. by effect. In this version, those are support cards that matter in the right situations.
Keep your expectations realistic.
Monkey.D.Luffy ST14 is very fun to play and it can beat a lot of decks, but if your opening hand is weak it's almost impossible to beat the top-tier meta decks. Even with a good hand, it's still very hard against a strong opponent.
Matchups
Main matchup notes for the OP15 field.
- Go first.
- Lucy's events are a real problem because they can remove your Monkey.D.Luffy (OP15-092) very easily.
- Use Tempest Kick to lower the cost of blocker Sabo (OP15-046), draw 1 card, then K.O. it with Sanji (ST14-003).
- You need to move fast so Lucy doesn't get to stabilize behind 3 to 4 copies of Sabo (OP15-046), which is very hard for this deck to stop once it happens.
- Go first.
- An 8k leader makes it much harder for Enel's 1-cost and 2-cost characters to take your life or drain your hand because your leader reaches 6k quickly, then 8k. That's especially useful against the Holy line that gives Double Attack to Ohm.
- Their Enels are the only real threat. Don't waste time swinging into them. Clear the small bodies and keep pressuring life.
- Go first.
- Don't K.O. the board because of all the opposing On K.O. effects.
- Silvers Rayleigh (OP14-108) is a problem because it can K.O. your Monkey.D.Luffy (OP15-092), which has 7k base power. You want Roronoa Zoro (OP15-094) on board to protect against that.
- Go first.
- The opposing board puts a lot of pressure on you, and it's hard to take clean battles because of the Luffy OP13 leader effect.
- K.O. Sanji (OP13-027) with your Sanji (ST14-003), and K.O. Monkey.D.Luffy (OP13-118) with Tempest Kick (OP07-096) or Brook (EB01-046) plus Sanji (ST14-003).
- You can also play Sanji (ST14-003) from trash and give it Rush if you do the combo with Nami (OP15-086).
- They can't freeze your board with events because of your cost boosts.
- Go first.
- They have a lot of defense.
- If they land Sanji (OP12-070) early, the game becomes very hard to manage.
- Boa Hancock (OP07-051) doesn't stop your Monkey.D.Luffy (OP15-092) from attacking with her card effect.