Deck Guide

Monkey.D.Luffy OP15 Deck Guide

Reference guide for Yellow Monkey.D.Luffy OP15-098 in the OP15 format with the full list, replacement options, mulligan priorities, curve plans, and matchup notes. If you want the turn-order numbers and stat breakdown, the Monkey.D.Luffy OP15 stats article is available separately.

Monkey.D.Luffy OP15 guide icon

Decklist

Main list for Monkey.D.Luffy OP15 in the OP15 format.

Options & Tech Cards

Replacement options if you are missing parts of the main shell.

If you don't have Borsalino (EB04-058), Bartholomew Kuma is the cleanest replacement because he keeps the low-Life heal effect. You lose the Blocker utility, but Kuma gives you a bigger body and turns a K.O. into extra pressure.

If you're missing the Zeus (OP11-106) and Belo Betty (EB03-056) package, Satori is the safer fallback if you want to keep the Sky Island core intact. He doesn't replace their removal, but the 2k counter and Trigger body give you a more defensive, consistent option.

Mulligan

Recommended opening hand.

Nami (OP15-108)

Your best clean opener. It starts the board right away and looks at the top 3 cards to find another Sky Island piece, which helps smooth the rest of your curve. It's the kind of keep that makes your early turns much more consistent.

Shura (OP05-106)

One of your strongest keeps because it digs 5 cards deep for a Sky Island card. It gives you better access to your core pieces and makes your early development much more reliable than keeping a random midgame hand.

Kalgara (OP12-099)

A strong keep only if the rest of your opener already works. Kalgara isn't your setup piece, but once your early turns are covered, he's one of the best cards for keeping hand size up while still applying pressure.

Curve Guide

Your turn-by-turn curve for going first or second.

Curve 1st

1 DON!!
Start with Nami (OP15-108). Its job is to add an important piece to your hand and prepare your next turns, usually by finding Roronoa Zoro (OP15-113) or Wyper (OP15-114).
3 DON!!
Keep building with Nami (OP15-108) and Shura (OP05-106). Prioritize Nico Robin (OP15-109) and Monkey.D.Luffy (OP15-119) to set up the combo.
5 DON!!
This is your first flexible turn. Gedatsu (OP05-102) gives you removal, Kalgara (OP12-099) helps you keep resources flowing, and Wyper (OP15-114) lets you pressure while still pushing your main game plan.
7 DON!!
Nico Robin (OP15-109) + Monkey.D.Luffy (OP15-119) is still your priority power line. Play Robin to bring out Luffy for free with her On Play effect. Once this core setup sticks, the deck becomes much harder to cleanly answer and your protected board starts taking over the game.
9 DON!!
Keep stacking Monkey.D.Luffy (OP15-119) and support your leader with Roronoa Zoro (OP15-113). To keep your board alive with your leader effect, you have to take one of your own Life cards. Zoro lets you add a Life card back, which makes it much easier to stay in control of the game.

Curve 2nd

2 DON!!
Start with Nami (OP15-108) or Shura (OP05-106). Their job is to add an important piece to your hand and prepare your next turns, usually by finding Roronoa Zoro (OP15-113), Wyper (OP15-114), Nico Robin (OP15-109), or Monkey.D.Luffy (OP15-119).
4 DON!!
Roronoa Zoro (OP15-113) adds a Life card so your bigger bodies on the following turn can be protected by your leader effect without really putting you behind on Life, while Belo Betty (EB03-056) K.O.s an opposing Character so you do not get overwhelmed by your opponent's early board.
6 DON!!
This is your most flexible mid-game turn. Zoro adds a Life card, Zeus and Gedatsu clear problem bodies, Wyper keeps pressure on, and Kalgara helps you stay comfortable on resources. Choose the line that either stabilizes the board or prepares your next turn.
8 DON!!
Nico Robin (OP15-109) + Monkey.D.Luffy (OP15-119) is still your priority power line. Play Robin to bring out Luffy for free with her On Play effect. If this turn lands cleanly, your opponent usually has to overcommit to every removal sequence.
10 DON!!
At 10 DON!!, Enel (EB02-052) gives you the huge heal turn that pushes this deck over the top. Combined with the leader, Zoro, Borsalino, and your 1-cost event, these are the turns where the deck starts feeling almost impossible to kill.

Tips

Important reminders for your sequencing, healing turns, and matchup approach.

In most matchups, you want to go first.

Going first is usually preferred. It helps you control the game better and set up your key plays more comfortably, especially because the 7-DON!! turn lines up perfectly for the Nico Robin (OP15-109) + Monkey.D.Luffy (OP15-119) combo.

This deck turns life into board protection.

The leader is what makes the deck so hard to deal with. Whenever one of your 6000-power-or-more Sky Island characters would leave the field, you can take 1 life to hand instead. That makes your board much harder to clear and lets you create turns where your opponent feels like they never truly removed anything important.

Prioritize the Robin + Luffy core.

Always prioritize the Nico Robin (OP15-109) + Monkey.D.Luffy (OP15-119) setup when the game allows it. Robin lets you play Luffy for free with her effect, and once that core is online, Luffy puts huge pressure on your opponent because every Blocker or Event they use gives him more power.

Your healing turns matter more than your flashy swings.

This deck can pressure hard, but a lot of your best DON!! turns are spent keeping your life total and board stable instead of simply attacking bigger. Your life will disappear quickly between the leader effect and direct pressure, so you need to recognize when the correct line is to heal and stay safe instead of overcommitting to damage.

Know exactly what the deck is good at and bad at.

The strengths are clear: character spam, protected bodies that feel immortal, and turns where you can heal 2 or more life in one sequence. The weaknesses are just as real: leaders that gain a lot of power can be hard to deal with, your DON!! often gets used for healing instead of attacking, and some games become very predictable because your opponent knows when your big safe turns are coming. Electrical Luna is also a major problem because it locks down your board, which is especially punishing for this deck.

Matchups

Main matchup notes for the OP15 field. For the turn-order win rates behind these matchups, see the Monkey.D.Luffy OP15 stats article.

Positive MU
Lucy
  • Go first and clear the board.
  • Prioritize Cavendish.
  • Try to play 1 or 2 copies of Monkey.D.Luffy (OP15-119) before 10 DON!!.
  • Heal while you keep applying pressure with your board.
Slight Adv.
Crocodile
  • Go first and flood the board.
  • Prioritize Kalgara (OP12-099) to keep your hand size up.
  • Clearing their board is very important so Crocodile does not reach its second turn with too many attacks.
Positive MU
Enel
  • Go first.
  • Your priority is to clear every 1-cost body and Holy.
  • Remember that Wyper (OP15-114) helps a lot with that.
  • Try to keep 2 copies of Monkey.D.Luffy (OP15-119) on board before you go for lethal, because that makes the turn almost impossible to defend.
Slight Disadv.
Portgas.D.Ace
  • Go second and prioritize Kalgara (OP12-099) and Monkey.D.Luffy (OP15-119).
  • On 10 DON!!, set up Enel (EB02-052).
  • The matchup gets much harder when Ace chains too many SR Zoro EB04 lines or Event + 10-cost Newgate lines.
Negative MU
Nami
  • You have to go first.
  • Kalgara (OP12-099) and Wyper (OP15-114) are mandatory so you can keep your hand size up and attack for 7k without using active DON!!.
  • The Nico Robin (OP15-109) + Monkey.D.Luffy (OP15-119) combo is mandatory in this matchup.
  • Defend your life as much as possible so you can play comfortably like Enel.
Slight Disadv.
Monkey.D.Luffy
  • Go second to break their curve.
  • If they flood the board too hard, they do not leave you safe turns for Enel (EB02-052).
  • Clearing Sanji & Pudding with Zeus (OP11-106) helps a lot in this matchup.
  • If they land 2 Electrical Lunas, the game is basically lost.