Marshall.D.Teach OP16 Deck Guide
Marshall.D.Teach OP16 is a late-game control deck that cares far more about hitting its curve than pushing early damage. The list wins by sequencing Jesus Burgess into Shiryu into both Teach bodies, then locking the game down once 10-cost Teach hits the field.
Decklist
Main list for Marshall.D.Teach OP16 in the OP16 format.
Mulligan
The mulligan is very simple: more than anything else, the deck wants to make sure its curve is covered.
Cards to Prioritize
One of the two most important mulligan cards in the deck. It helps filter your hand and makes it much easier to find the missing pieces that keep your curve intact.
The other key keep. Fullalead smooths out your opener and helps you find the next step of your curve faster. I'd rather keep a searcher plus Fullalead than a hand that already has Burgess but no setup.
Ideal Hand & Search Priorities
- My Era Begins!! and Fullalead
- Jesus Burgess for the 4-DON!! turn
- Enough setup to lead into Shiryu and then both Teach bodies
The goal is simply to make sure your curve is covered all the way into the late game.
Hands to Send Back
- No My Era Begins!! and no Fullalead
- No realistic way to hit your curve
- A hand made up mostly of late-game cards
The deck works because of its consistency. Missing a DON!! checkpoint slows your whole plan down.
Search Priorities
What you search depends directly on the matchup. Your searchers are there both to complete your curve and to find the right 1-cost character for the spot.
- Van Augur when power reduction matters most
- Doc Q to remove certain low-cost characters
- Vasco Shot when you need to slow specific threats, especially Rosinante
Curve Guide
Going second is the recommended seat in most matchups. It gives you faster access to the key cards in your curve and lets Teach set up the full game plan without falling behind. Teach's curve isn't really built for going first, so if you do have to go first, your early turns should be played based on the matchup with Van Augur, Doc Q, or Vasco Shot.
Going Second
Tech Cards
Alternative cards and flex slots for different OP16 rooms.
Matchups
How the main OP16 leaders line up against Teach.
- The mirror is mostly about resource management and trigger management.
- Choosing the right cards to put back into Life matters a lot.
- Respect your curve all the way to 10-cost Teach.
- Don't rush 10-cost Teach if waiting one more turn gives you a cleaner, higher-value setup.
- Teach can slow the game down and redirect attacks well, but Yamato's ultra-explosive turns are still very hard to handle.
- Slow the game down as much as possible.
- Prioritize your curve over aggressive plays.
- Save your resources for Yamato's biggest threats.
- Teach has a lot of control tools that make Nami's game plan much harder to execute.
- Don't rush.
- Keep developing your board while controlling the opposing threats.
- Use your triggers to keep the resource lead.
- Enel is a positive matchup for Teach.
- If you control the pace of the game, Teach naturally limits Enel's strongest turns.
- Play around your curve.
- Save your control effects for the most important threats.
- Don't let Enel take the tempo back.
- Luffy is extremely fast, which is a real problem for Teach early on.
- Teach still has tools to stop Luffy from fully developing, but only if your curve stays intact.
- Keep advancing your curve.
- Don't waste your control cards too early.
- Get to 10-cost Teach quickly so the explosive Luffy turns become harder to convert.
- Rosinante isn't easy, but the matchup is very winnable.
- I especially like Vasco Shot here because it slows their development efficiently.
- Search Vasco Shot early.
- Don't let Rosinante settle into a comfortable board state.
- Respect your curve all the way to 10-cost Teach.
- The numbers favor Teach, mostly because the deck is good at slowing Shanks down.
- Control the pace of the game.
- Preserve your resources for the late game.
- Make 10-cost Teach your top priority.
- Teach can slow Ace's aggressive plan down well if it survives long enough to reach the late game.
- Don't get dragged into a damage race.
- Stabilize first, then take over with Teach.
- Manage the early threats instead of trying to fire back immediately.
- Teach has enough control to limit the value Boa generates and slowly pull ahead.
- Don't over-invest into your board.
- Save your key cards for the important turns.
- Build toward your late-game lock one step at a time.
- Lucy is tough because it pressures quickly while also building a wide board that Teach struggles to contain in the early turns.
- If Teach doesn't find the right stabilizing cards fast, Lucy often closes the game before the control plan is fully online.
- Slow the pace down however you can.
- Answer the threats one by one.
- Respect your curve all the way to 10-cost Teach.
Tips
Core reminders for playing Teach well in the OP16 format.
Don't try to win quickly. Teach is built to slow the game down first, then take permanent control once 10-cost Marshall D. Teach comes online.
Respect your curve whenever possible. The deck is designed to chain Jesus Burgess into Shiryu into 8-cost Teach into 10-cost Teach. Missing one of those checkpoints makes the deck much weaker.
Adapt your searches to the matchup. Van Augur, Doc Q, and Vasco Shot all do different jobs, so always take the one that answers the opposing deck best.
Manage your trigger cards intelligently. The cards you put back into Life can completely change a game, so think carefully about which trigger gives you the highest-value setup.
Don't waste your control effects. Your resources are limited, so save them for the characters that actually threaten your game plan.
Learn when to starve your opponent. In some matchups, it's better not to attack Life so you can delay opposing triggers and keep control of the pace.
10-cost Marshall D. Teach is your main win condition. Don't slam it down too early if waiting one more turn gives you a much stronger setup.
Resource management is what separates solid Teach play from excellent Teach play. The deck rewards sequencing, restraint, and good Life management more than flashy turns.