Crocodile OP14 Deck Guide
Complete reference guide for Crocodile OP14: decklist, curve checkpoints, mulligan priorities, tech options, and matchup focus leaders. Built for fast reading between rounds.
Decklist
Main list for Crocodile OP14.
Options & Tech Cards
Alternative cards and tech options.
Mulligan
1st or 2nd this deck need to see 1C serch for fill the trash + the most important Character MR2 for double swing and reborn one of your Character.
If you don't see this combo mulligan is the way.
Curve Guide
Turn-by-turn curve reminders for going first or second.
Curve 1st
Curve 2nd
Tips
Key reminders, board control lines, and late game stun patterns.
Combo 1 Board Control
For this combo, you want MR2 to stick on board from the previous turn. Use the Leader ability on it, re-summon MR1 from trash to rest a 0-cost opponent Character, then play Ms. Wednesday and use her effect. That gives you two easier swings, and if you still have 5 DON left, you can also consider playing MR5 to refresh your hand.
Combo 2 Triple Stun
Play Crocodile and stun a 9C opponent Character, use Leader ability on it and reduce at 0C another rested Character, trash one card and play 8C from your trash for stun the second 9C opponent Character, last but not least use the spell on 0C for the third stun. If you play correctly may stun 2x 9C and 1x 10C crazy!
Matchups
Key leaders for the matchup spread.
- Start 2nd
- Manage your life
- Start 2nd
- Manage your life
- 1C spell help for blocker
- Start 1st
- Control board
- 8C Croco stun 9C Mihawk
- Start 1st for push
- Grow your board with Sunday for more swings
- Start 2nd
- Control board
- 6K is a problem
- Start 1st
- Manage life
- Use 8C on Sanji/Roger