Deck Guide OP17 Format

Charlotte Linlin OP17 Deck Guide

OP17 Charlotte Linlin is the ultimate "Yellow Slop" deck. Heal endlessly, spam Trigger characters, and drop the 10c Linlin to turn your entire board into massive 8K Bosses. Swipe to master the most oppressive healing engine in the OP17 meta!

Charlotte Linlin OP17 deck guide icon

Decklist

Curve Guide

Go Second

Going second is usually preferred to naturally curve into your massive 10-DON!! turn.

2 DON!!

Play Streusen to look at the top 3 cards and add a Big Mom Pirates card to your hand. This early search helps secure the next pieces of the curve while keeping your hand stocked for the Leader effect.

4 DON!!

Play Charlotte Oven to establish a 4K-power body. If the opponent K.O.s it, its On K.O. effect lets you play another Character with 4K power or less from your trash, making it a useful body to expose to removal.

6 DON!!

Play Charlotte Katakuri to add the top card of your deck to your Life, then give an opposing Character -3,000 power for the turn. This both reinforces your Life total and makes a target easier to remove or less threatening.

8 DON!!
+

Play Charlotte Perospero, use its On Play effect to play Charlotte Katakuri from your hand, then give Perospero Rush. Katakuri adds the top card of your deck to your Life and reduces an opposing Character by 3,000, while Perospero can apply pressure immediately.

Go First

The curve shown is just an example. It doesn't leave space for leader effect without discarding a card from hand.

1 DON!!

Play Streusen to look at the top 3 cards and add a Big Mom Pirates card to your hand. Going first, this gives you an early search without committing many resources.

3 DON!!

Play Charlotte Pudding when you have a Trigger card to spare: trash that Trigger to draw 3 cards. This converts an unneeded Trigger into a deeper hand and gives you more options for the Leader effect and later turns.

5 DON!!

Play Charlotte Cracker and, when adding a card to your Life is more valuable than keeping the DON!! active, rest 2 DON!! to use his On Play effect. This increases your Life while continuing to build a 4K-power board.

7 DON!!
+

Play Charlotte Perospero and use its On Play effect to play Charlotte Katakuri from your hand, then give Perospero Rush. Katakuri adds the top card of your deck to your Life and gives an opposing Character -3,000, creating a strong turn even when going first.

Mind Games & Board Traps

The "Lose-Lose" Ultimatum

When attacking, your Leader forces the opponent to choose: Trash a RANDOM card or let you heal 1 Life.

Pro Tip: In the early game, opponents are terrified of randomly trashing their key combo pieces. They will almost ALWAYS choose to let you heal. Abuse this to easily stack your Life to 6 or 7!

The "Maser Saber" Surprise

Don't forget the 1-cost Counter Event! Not only does it give +3000 Power, but its Trigger is completely broken:

The effect: Your opponent MUST trash 3 cards from their hand. If they don't, you instantly KO one of their 6-cost or lower Characters. A completely free board-clear from your Life!

Matchup Favorable
Dracule Mihawk OP14
Dracule Mihawk
Portgas.D.Ace OP16
Portgas.D.Ace
Matchup Slightly Favorable
Shanks OP17
Shanks
Enel OP15
Enel
Matchup Slightly Unfavorable
Rocks.D.Xebec OP17
Rocks.D.Xebec
Kaido OP17
Kaido
Matchup Unfavorable
Sabo OP13
Sabo
Monkey.D.Luffy OP17
Monkey.D.Luffy
Luffy and Ace ST30
Luffy and Ace ST30
Boa Hancock OP14
Boa Hancock

Deck Overview

The "Rope-a-Dope" Strategy. Drag your opponent into deep waters. Spam your board with 4k-Power Trigger characters that punish the opponent for KOing them. Then, drop the 10c Linlin to magically buff all your 4k bodies into 8k Bosses for massive lethal swings.

  • Incredible Survivability: Endless healing makes it nearly impossible for Aggro to rush you down.
  • Insane Value from Life: Every damage taken is a chance to play a free Character or a devastating Event Trigger (like Maser Saber).
  • Target Deterrence: Cards like Kiku and Oven punish the opponent if they try to clear your board.
  • Starvation Weakness: Struggles if the opponent "starves" you (doesn't attack your Life early).
  • Weak Base Stats: Your entire board is full of fragile 4k bodies until 10c Linlin hits.
  • Hand Depletion: The Leader ability requires trashing cards, which can empty your hand if not managed.
  • Leader Linlin: Forces a lose-lose choice: they trash a random card, or you heal a Life.
  • 10c Linlin: The ultimate win condition. Instantly boosts all your 4k Trigger bodies to 8000 Power!

The deck has a very simple gameplay with the goal of staying alive as much as possible before playing Mom at 10c. Sometimes it is tiring to play if the opponent does control board or does not make you add Life while other times it is the exact opposite. It remains undeniable that it has excellent MU if played correctly.