OP18-001
Leader Card
Karoo
Animal / Alabasta
All of your Characters with both the {Animal} and {Alabasta} types gain
and +1000 power.
When your {Alabasta} type Character is K.O.'d, draw 1 card.
This page tracks the currently revealed OP18 God’s Dominion cards officially shown by Bandai for the One Piece Card Game. OP18 is notably centered on the Holy Knights (God's Knights) and Water 7, and new cards will be added here as they are revealed.
122 officially revealed cards currently available on this page.
OP18-001
Leader Card
Animal / Alabasta
All of your Characters with both the {Animal} and {Alabasta} types gain
and +1000 power.
When your {Alabasta} type Character is K.O.'d, draw 1 card.
OP18-002
Uncommon
Alabasta
You may trash 1 {Alabasta} type card from your hand: Draw 2 cards.
OP18-003
Common
Animal / Alabasta
OP18-004
Rare
Animal / Alabasta
Apply each of the following effects based on this Character's power: If it is 5000 or more, this Character gains
. If it is 6000 or more, this Character gains
. If it is 7000 or more, this Character gains
.
OP18-005
Common
Animal / Alabasta
This Character gains +1000 power for every of your [Kung Fu Jugon].
OP18-006
Common
Alabasta
If you have a [Nefertari Vivi], this Character gains
and +1000 power.
OP18-007
Common
Alabasta / Navy
If your Leader has the {Navy} type, this Character gains
and +1000 power.
OP18-008
Rare
Alabasta
If your Leader has the {Alabasta} type, this Character gains
.
You may trash 1 Character card with 5000 power or less from your hand: Draw 2 cards and this Character gains
until the end of this turn.
OP18-009
Rare
Animal / Alabasta
This card can attack on the turn in which it is played.
You may trash this Character: If you have 9 or more DON!! cards on your field, play up to 1 [Karoo] from your hand.
OP18-010
Uncommon
Animal / Alabasta / Straw Hat Crew
Add up to 1 Character card with 4000 power or less from your trash to your hand.
OP18-011
Super Rare
Alabasta
All of your Characters with both the {Animal} and {Alabasta} type gain +1000 power.
This Character gains
and +6000 power.
OP18-012
Common
Animal / Alabasta
Up to 1 of your characters with both the {Animal} and {Alabasta} types gains +1000 power until the end of your turn.
OP18-013
Rare
Alabasta
If your Leader has the {Alabasta} type, this Character gains
.
You may trash 1 Character card with 5000 power or less from your hand: Draw 2 cards and trash up to 1 of your opponent's Characters with 3000 base power or less.
OP18-014
Common
Alabasta / Whitebeard Pirates
Up to one of your Characters with the {Alabasta} type gains
during this turn.
OP18-015
Uncommon
Animal/Alabasta
You may trash this Character: If your Leader has the {Alabasta} type, give up to 1 of your opponent's Leader or Characters -3000 power during this turn.
OP18-016
Common
Alabasta/Straw Hat Crew
Play up to 1 {Alabasta} type Character card with 6000 power or less from your hand.
OP18-017
Common
Alabasta/Straw Hat Crew
If your {Alabasta} type Character would be removed from the field by your opponent's effect, you may give your Leader -2000 power during this turn instead.
Up to 1 of your {Alabasta} type Characters gains
during this turn.
OP18-018
Common
Alabasta
All of your {Alabasta} type Characters gain +1000 power during this turn.
Up to 1 of your Leader or Characters gains +2000 power during this turn.
OP18-019
Rare
Animal / Alabasta
If you don't have a character with base 7000 power or more, give up to 1 of your opponent's characters -3000 power during this turn.
Your leader gains +3000 power during this battle.
OP18-020
Common
Alabasta
You may add all Life cards to your hand: If your Leader is [Nefertari Vivi], give your opponent's Leader and all of your opponent's Characters -5000 power during this turn.
OP18-021
Leader Card
Water Seven / The Franky Family / Straw Hat Crew
All Stage cards in your hand have a +3000 Counter.
DON!! -1: Play up to 1 Stage card with a cost of 5 or less from your hand.
OP18-022
Leader Card
Water Seven / Straw Hat Crew
DON!! x3
You may set this Leader as active. If you do, this Leader will not become active in your next Refresh Phase.
OP18-023
Common
East Blue
Up to 1 of your {East Blue} type Leaders or Characters gains
until the end of your turn.
OP18-024
Common
Merfolk/Water Seven
(After your opponent declares an attack, you may rest this card to make it the new target of the attack.)
You may trash this Character: Set your Leader as active.
OP18-025
Common
Animal/Water Seven
If this Character is rested, set your Leader as active.
OP18-026
Rare
Water Seven / Straw Hat Crew
If one of your {Straw Hat Crew} type Characters would be removed from the field by your opponent's effect, you may trash this Character instead.
OP18-027
Rare
Water Seven / Straw Hat Crew
If your [Monkey D. Luffy] Leader has 3 DON!! cards attached and is active, set its base power to 7000.
Set up to 2 of your DON!! cards as active, then up to 1 of your opponent's Characters with a cost of 6 or less cannot be rested until the end of your opponent's next turn.
OP18-028
Common
Water Seven
You may rest 1 of your [Gonbe] and this Character: Set your [Monkey.D.Luffy] Leader as active.
OP18-029
Rare
Animal/Water Seven/Straw Hat Crew
Give up to 3 rested DON!! cards to your Leader and set this Character as active. Then, this Character will not become active in your next Refresh Phase.
OP18-030
Common
Water Seven / Straw Hat Pirates
If this Character is rested, give it -2000 power.
OP18-031
Super Rare
Water Seven / Straw Hat Crew
If your Character would be removed from the field by your opponent's effect, you may rest this Character instead.
Set up to 1 of your {Water Seven} type cards and up to 1 of your DON!! cards as active.
OP18-032
Uncommon
East Blue/Buggy Pirates
Up to 1 of your opponent's rested Characters with 8000 power or less will not become active in your opponent's next Refresh Phase.
OP18-033
Common
Water Seven
(After your opponent declares an attack, you may rest this card to make it the new target of the attack.)
You may trash this Character: Set up to 1 of your Characters as active.
OP18-034
Super Rare
Water Seven/Franky Family/Straw Hat Crew
Play up to 1 {Franky Family} or {Straw Hat Crew} type card with a cost of 5 or less from your hand. Then, if you have a Stage with a cost of 5 or more, rest up to 1 of your opponent's Characters with a cost of 6 or less.
OP18-035
Common
Water Seven
OP18-036
Uncommon
Water Seven/Straw Hat Crew
You may trash this Character: Draw 1 card and set your Leader as active.
OP18-037
Common
Animal / Water Seven
(After your opponent declares an attack, you may rest this card to make it the new target of the attack.)
Rest up to 1 of your opponent's cards.
OP18-038
Common
Water Seven / Straw Hat Crew
Look at 5 cards from the top of your deck; reveal up to 1 [Sogeking] or {Straw Hat Crew} type card and add it to your hand. Then, place the rest at the bottom of your deck in any order.
Draw 1 card.
OP18-039
Rare
Water Seven / Straw Hat Crew
Up to 1 of your [Monkey.D.Luffy] gains +2000 power during this battle. Then, if your Leader is active, draw 1 card.
OP18-040
Common
Water Seven/Straw Hat Crew
K.O. up to 1 of your opponent's rested Characters with a cost of 7 or less.
Rest up to 1 of your opponent's Characters with a cost of 7 or less.
OP18-041
Leader Card
Baroque Works
When your Character with a type including "Baroque Works" and 3000 base power or more is K.O.'d, draw 1 card, and your opponent trashes 1 card from their hand.
OP18-042
Common
Fish-Man / Dressrosa / Revolutionary Army
Draw 1 card.
Give up to 1 rested DON!! card to 1 of your {Dressrosa} type Leader or Character cards.
OP18-043
Uncommon
Animal / Alabasta
OP18-044
Common
Baroque Works
DON!! x1 This Character gains +1000 power.
Draw 1 card and trash 1 card from your hand.
OP18-045
Common
Alabasta / Straw Hat Pirates
Under the rules of this game, also treat this card's name as [Sanji].
This Character gains +1000 power for every 5 Event cards in your trash.
OP18-046
Super Rare
The Seven Warlords of the Sea/Baroque Works
Draw 2 cards and give up to 2 rested DON!! cards to your Leader and all of your Characters.
You may trash 1 card from your hand: Your Leader with a type including "Baroque Works" becomes 7000 base power during this turn.
OP18-047
Uncommon
Cross Guild/Former Baroque Works
Your Leader with the {Cross Guild} type or a type including "Baroque Works" gains
during this turn. (This card cannot be blocked.)
OP18-048
Super Rare
Baroque Works
Play up to 1 Character card with a cost of 5 or less with a type including "Baroque Works" from your hand.
OP18-049
Rare
Baroque Works
Look at 5 cards from the top of your deck and add up to 1 {Baroque Works} type card to your hand. Then, place the rest at the bottom of your deck in any order. Then, attach up to 1 rested DON!! card to your Leader or 1 of your Characters.
OP18-050
Rare
Baroque Works
If your Leader has a type including "Baroque Works", up to 1 of your opponent's Characters with a cost of 7 or less cannot attack until the end of your opponent's next End Phase.
OP18-051
Rare
Baroque Works
DON!! x1 This Character gains +1000 power.
You may rest 5 of your DON!! cards: Place up to 1 Character with a cost of 6 or less and up to 1 Character with a cost of 5 or less at the bottom of the owner's deck in any order of your choosing.
OP18-052
Uncommon
Baroque Works
DON!! x1 This Character gains +1000 power.
Play up to 1 Character card with a type including "Baroque Works" and a cost of 3 or less from your hand.
OP18-053
Uncommon
Baroque Works
DON!! x1 This Character gains +1000 power.
Look at 3 cards from the top of your deck and place them at the top or bottom of your deck in any order.
OP18-054
Uncommon
Baroque Works
DON!! x1 This Character gains +1000 power.
/
If one of your {Baroque Works} type Characters would be removed from the field by your opponent's effect, you may trash 1 card from your hand instead.
OP18-055
Common
Baroque Works
DON!! x1 This Character gains +1000 power.
Return up to 1 of your opponent's Characters with a cost of 2 or less to the owner's hand.
OP18-056
Common
Animal/Baroque Works
DON!! x1 This Character gains +1000 power.
You may place 1 of your Characters with a type including "Baroque Works" other than this Character at the bottom of your deck: Your opponent trashes 1 card from their hand.
OP18-057
Uncommon
Baroque Works
You may rest 3 of your DON!! cards: Return up to 1 Character with a cost of 5 or less to its owner's hand.
Your Leader gains +3000 power during this battle.
OP18-058
Common
The Seven Warlords of the Sea / Baroque Works
You may return 1 of your Characters to the owner's hand: Place up to 1 Character with a cost of 4 or less at the bottom of the owner's deck.
Activate this card's [Main] effect.
OP18-059
Rare
The Seven Warlords of the Sea / Baroque Works
You may rest 1 of your DON!! cards and trash 1 {Baroque Works} type card from your hand: Draw 2 cards.
You may trash 1 card from your hand: Up to 1 of your Leader or Character cards gains +3000 power during this battle.
OP18-060
Leader Card
Celestial Dragons / Holy Knights of God
When a Character is played from your trash, draw 2 cards and trash 1 card from your hand.
You may trash 1 card from your hand: If you have a Character with 8000 base power or more, add up to 1 DON!! card as active from your DON!! deck.
OP18-061
Super Rare
Water Seven/Galley-La Company
Look at 5 cards from the top of your deck; reveal up to a total of 2 Stage cards or {Water Seven} type cards and add them to your hand. Then, place the rest at the bottom of your deck in any order.
OP18-062
Uncommon
Giant / World Government
OP18-063
Uncommon
Water Seven / The Franky Family
You may K.O. 1 of your Stages with a cost of 5 or less: Add up to 1 DON!! card as rested from your DON!! deck.
OP18-064
Uncommon
Celestial Dragons/Holy Knights of God
[Your Turn]
DON!! -1: Up to 1 of your opponent's Characters with a base power of 7000 or less and up to 1 Character with a base power of 5000 or less cannot attack until the end of your opponent's next End Phase.
DON!! -1: Play this Character from your trash.
OP18-065
Super Rare
Celestial Dragons / Holy Knights of God
DON!! -1: Play up to 1 {Celestial Dragons} type Character card with 6000 power or less from your trash.
OP18-066
Common
Water Seven/The Franky Family
You may K.O. 1 of your Stages with a cost of 5 or less: This Character gains
during this turn.
OP18-067
Common
Big Mom Pirates
You may trash 1 {Big Mom Pirates} type card from your hand: Draw 2 cards.
OP18-068
Common
Donquixote Pirates
If this Character would be K.O.'d, you may DON!! -1 instead.
DON!! -1: Up to 1 of your opponent's Characters with a cost of 7 or less cannot be rested until the end of your opponent's next End Phase.
OP18-069
Common
Animal/Water Seven/The Franky Family
If your {The Franky Family} type Character would be K.O.'d, you may DON!! -1 and rest this Character instead.
OP18-070
Rare
Fish-Man/Water Seven
DON!! -1, you may trash 1 card from your hand: Add up to 2 Stage cards from your trash to your hand.
OP18-071
Common
Donquixote Pirates
If one of your Characters with the {Donquixote Pirates} type would be removed from the field by your opponent's effect, you may return one DON!! from your field to your DON!! deck instead.
If your Leader is [Sugar], this Character gains +2000 power and
.
OP18-072
Rare
Water Seven / Franky Family
You may K.O. one of your Stages with a cost of 5 or less: If this Character was played this turn, give up to 1 of your opponent's Characters -3000 power during this turn.
OP18-073
Common
Navy
OP18-074
Rare
Water Seven / Franky Family
If you have a Stage with a cost of 5 or more, up to 1 of your Leaders or Characters gains +4000 power until the end of this battle.
DON!! -1: Add up to 2 Stage cards from your trash to your hand.
OP18-075
Rare
Straw Hat Crew
Draw 1 card, add up to 1 DON!! card from your DON!! deck and rest it.
DON!! -2, you may rest this Stage: Set up to 1 of your {Straw Hat Crew} type Characters with a power of 7000 or less as active.
OP18-076
Uncommon
Straw Hat Crew
Draw 1 card, then add up to 1 DON!! card as rested from your DON!! deck.
You may rest this Stage: Your Leader with 5000 power or less and up to 2 of your Characters gain +1000 power during this turn.
OP18-077
Uncommon
Straw Hat Crew
Draw 1 card and add up to 1 DON!! card from your DON!! deck and rest it.
You may rest this Stage: Up to 1 of your {Straw Hat Crew} type Characters gains
during this turn.
OP18-078
Uncommon
Straw Hat Crew
Draw 1 card, then add up to 1 DON!! card as rested from your DON!! deck.
You may rest this Stage: Give up to a total of 4 of your Leader or Characters 1 rested DON!! Card each.
OP18-079
Leader Card
CP9
You may rest 2 of your DON!! cards and this Leader and trash 1 card with a type including "CP" from your hand: Add up to 1 card from the top of your deck to the top of your Life cards.
OP18-080
Uncommon
Egghead / Blackbeard Pirates
/
When you trash a card from the effect of your [Marshall D. Teach] Leader, if you do not have any other [Van Augur], draw 1 card.
Draw 1 card.
OP18-081
Common
Giant / Thriller Bark Pirates
If you have a [Gecko Moria] Character, this Character gains [Double Attack] and [Blocker].
Play up to 1 {Thriller Bark Pirates} type Character with a cost of 4 or less from your trash rested.
OP18-082
Common
Egghead / Blackbeard Pirates
This Character's base power becomes the same as your opponent's Leader's power during this turn.
You may trash 1 card from your hand: If your Leader has the {Blackbeard Pirates} type, play this Character card from your trash rested.
OP18-083
Rare
Celestial Dragons / Holy Knights of God
Play up to 1 [Sleeptids] from your trash.
You may trash 2 cards from your hand: Play this Character.
OP18-084
Super Rare
Celestial Dragons/Knights of God
Look at 4 cards from the top of your deck; reveal up to 1 card with the type {Knights of God} and add it to your hand. Then, place the remaining cards into the trash.
You may rest 4 of your DON!! cards: Play up to 1 Character card with a cost of 6 or less and the {Knights of God} type from your trash.
OP18-085
Uncommon
Holy Knights of God
You may return this Character to the owner's hand: Up to 1 of your [Saint Shamrock] Characters gains
,
, or
during this turn.
OP18-086
Common
Giant/Elbaph/New Giant Pirates
This Character gains +12 cost.
K.O. up to 1 of your opponent's Characters with a cost of 4 or less.
OP18-087
Common
Giant / Elbaph / New Giant Pirates
This Character gains +12 cost. If all of your Characters have a cost of 12 or more, this Character gains +2000 power.
OP18-088
Rare
Celestial Dragons/Holy Knights of God
[Your Turn]
If you have 6 or more DON!! cards on your field, K.O. up to 1 of your opponent's Characters with a base cost of 4 or less.
You may trash 2 cards from your hand: Play this Character card from your trash.
OP18-089
Common
Giant/Elbaph/Giant Pirates
This Character gains +12 cost.
You may trash 1 card from your hand: Your opponent trashes 1 card from their hand.
OP18-090
Uncommon
Thriller Bark Pirates
OP18-091
Common
Giant/Elbaph/Giant Pirates
This Character gains +12 cost.
You may trash 1 card from your hand: Add up to 1 of your Character cards with a cost of 2 or less from your trash to your hand.
OP18-092
Uncommon
Elbaph/Straw Hat Crew
If there is a Character with a cost of 12 or more, this Character gains +3000 power.
If you have 10 or more cards in your trash, this Character gains
. (This card can attack on the turn in which it is played.)
OP18-093
Rare
Elbaph
Under the rules of this game, you may have any number of this card in your deck.
(After your opponent declares an attack, you may rest this card to make it the new target of the attack.)
OP18-093
Rare
Elbaph
Under the rules of this game, you may have any number of this card in your deck.
(After your opponent declares an attack, you may rest this card to make it the new target of the attack.)
OP18-093
Rare
Elbaph
Under the rules of this game, you may have any number of this card in your deck.
(After your opponent declares an attack, you may rest this card to make it the new target of the attack.)
OP18-094
Common
Elbaph / The Four Emperors / Straw Hat Crew
Look at 5 cards from the top of your deck; reveal up to 1 {Elbaph} type card and add it to your hand. Then, place the rest at the bottom of your deck in any order.
Draw 1 card.
OP18-095
Common
Celestial Dragons / Holy Knights of God
Look at 5 cards from the top of your deck; reveal up to 1 [Sleeptids] or {Holy Knights of God} type card and add it to your hand. Then, place the rest at the bottom of your deck in any order.
Activate this card's [Main] effect.
OP18-096
Rare
Celestial Dragons / Holy Knights of God
You may rest 3 of your DON!! cards: Play up to 1 {Holy Knights of God} type Character with a cost of 6 or less from your trash.
If you have 10 or more cards in your trash, up to 1 of your Leader or Character cards gains +4000 power during this battle.
OP18-097
Common
Celestial Dragons / Holy Knights of God / Five Elders
If your Leader has the {Celestial Dragons} type, the cost of playing {Holy Knights of God} or {Five Elders} type Character cards with a cost of 2 or more from your hand is reduced by 1.
Draw 1 card and trash 2 cards from the top of your deck.
OP18-098
Common
Navy / Vice Admiral
OP18-099
Rare
CP9
Place up to 1 card with a type including "CP" from your hand to the top or bottom of your Life cards face-up.
If your Leader has a type including "CP", draw 1 card and place up to 1 of your opponent's Characters with a cost of 8 or less at the bottom of the owner's deck.
OP18-100
Super Rare
CP9
Draw 1 card and add up to 1 card with a type including "CP" from your hand face-up to the top or bottom of your Life cards.
If your Leader has a type including "CP", draw 1 card and rest up to 1 of your opponent's Leader or Character cards.
OP18-101
Uncommon
CP9
Add up to 1 card with a type including "CP" from your hand to the top or bottom of your Life cards face-up.
If your Leader's type includes "CP", K.O. or rest up to 1 of your opponent's Characters with a cost of 6 or less.
OP18-102
Uncommon
Navy
OP18-103
Rare
CP9
Add up to 1 card from the top of your deck to the top of your Life cards. Then, trash up to 1 card from the top of your opponent's Life cards.
If your Leader has a type including "CP", draw 1 card and place up to 1 Character with a cost of 8 or less at the bottom of the owner's deck.
OP18-104
Common
Navy / Vice Admiral
OP18-105
Rare
CP9
If your Leader has a type including "CP", reveal up to 1 card with a type including "CP" other than [Spandam] from your hand and activate the [Trigger] effect of that card.
OP18-106
Common
Vice Admiral/Navy
(This card deals 2 damage.)
OP18-107
???
CP9
If your Leader includes "CP" in its type, place up to 1 Character with a cost of 5 or less at the bottom of its owner's deck.
OP18-108
Uncommon
CP9
You may trash 1 card with a type including "CP" from your hand: Draw 2 cards.
You may rest this Character: Up to 1 of your [Spandam] gains +1000 power during this turn.
OP18-109
Uncommon
CP9
If your Leader has a type including "CP", you may K.O. or rest an opponent's Character with a cost of 6 or less.
OP18-110
Rare
CP9
Look at 4 cards from the top of your deck; reveal up to 1 card with a type including "CP" other than [Blueno] and add it to your hand. Then, place the rest at the bottom of your deck in any order.
Draw 1 card and K.O. up to 1 of your opponent's Characters with a cost of 2 or less.
OP18-111
Common
Vice Admiral/Navy
(This card can attack on the turn in which it is played.)
OP18-112
Common
Vice Admiral/Navy
(After your opponent declares an attack, you may rest this card to make it the new target of the attack.)
OP18-113
Super Rare
CP9
Trash up to 1 card from the top of your opponent's Life cards.
If your Leader has a type including "CP", draw 1 card and place up to 1 Character with a cost of 8 or less at the bottom of the owner's deck.
OP18-114
Common
CP7
Look at all of your Life cards and place them back in your Life area in any order.
If your Leader has a type including "CP", place up to 1 of your opponent's Characters with a cost of 5 or less at the bottom of the owner's deck.
OP18-115
Common
CP9
K.O. up to 1 of your opponent's Characters with a cost of 5 or less.
If your Leader has a type including "CP", draw 1 card and place up to 1 of your opponent's Characters with a cost of 7 or less at the bottom of the owner's deck.
OP18-116
Rare
CP9
You may trash 1 card from your hand: Up to 1 of your Leader or Character cards gains +3000 power during this battle.
If your Leader has a type including "CP", rest up to 1 of your opponent's Characters.
OP18-117
Rare
Navy / CP9
You may trash all of your Life cards: If your Leader is [Spandam], trash all Characters and play up to 5 {Vice Admiral} type Character cards with different card names from your deck or trash. Then, shuffle your deck.
OP18-118
Secret Rare
Water Seven / Straw Hat Crew
Set up to 3 of your DON!! cards as active. Then, up to 1 of your opponent's Characters cannot be rested until the end of your opponent's next End Phase.
Set up to 1 of your {Water Seven} type cards as active.
OP18-119
Secret Rare
Celestial Dragons / Holy Knights of God
You may trash 1 card from your hand: Play this Character card from your trash.
If this Character was played on this turn, play up to 1 {Holy Knights of God} type Character card with a cost of 6 or less from your trash.
OP17-119
Secret Rare
ALT
Giant/Elbaf
This Character gains +12 cost, and if it is your opponent's turn, this Character gains +3000 power.
K.O. your opponent's Characters with a total cost of 4 or less.
Quick answers about the current OP18 revealed cards page.
Not yet. This page currently lists only the revealed OP18 cards and will grow as more cards are officially shown by Bandai.
OP18 is notably centered on the Holy Knights (God's Knights) and Water 7, based on the cards officially revealed by Bandai so far.