Gol.D.Roger
OP13-003
Roger playstyle is simple: ramp to 10 DON as soon as possible. 7K leader base represents well the red color, a color based on power and his modification. Not many cards in hand but it's not you who has to defend yourself!
This guide is a first look at the main playstyle identities you can find across the different colors. The goal is simple: help you understand what kind of deck you may enjoy before choosing your first leader.
Each color below shows two leaders and a short description of how they play. If one of these styles fits you, you can move next into the matching Deck Guides.
OP13-003
Roger playstyle is simple: ramp to 10 DON as soon as possible. 7K leader base represents well the red color, a color based on power and his modification. Not many cards in hand but it's not you who has to defend yourself!
OP14-001
Face is the place and Law knows it well! Play characters that have rush and can attack immediately. It puts pressure on right away, but the power of its characters isn't always strong enough. You have to know when to defend your board and when to let it go.
OP13-001
Luffy is a deck that not only uses his DON to play a character but also for defense, the same characters allow to restand your DON and start the cycle again. Don't touch my Straw Hat crew!
OP14-020
Mihawk now is the strongest green deck in the format, able to adapt according to his own build uses his ability to rest his own characters and freeze those opponents. If you like overstats body this is your way.
OP13-002
Ace the strongest deck of the previous format capable of playing with 14 cards in hand, his draw power is the strongest of the meta in mix with the characters he plays. If you like to play with a lot of cards in hand this is the right choice.
OP14-040
Jinbe is a blue leader that behaves differently. He plays classic removal cards like Red Roc or Pudding, but he doesn't always keep them in hand and instead discards them to pump his characters. It's a mix between aggro and control.
OP11-040
You like ramp and spam big body on the field before your opponent? Up is the answer! 6K base power leader able to ramp DON and defend himself at same time, draw two card for turn with his effect and spam the best combo: Sanji+Roger.
OP14-060
Manipulate your DONS like your board, direct the attacks on whoever you want and defend yourself mercilessly just like in the manga! Purple Doffy is this and much more, take advantage of the effects that DON minus/plus to have a varied gameplay in both curves because you can't always win the dice.
OP13-079
Imu is without a shadow of a doubt the strongest black deck in the format, the Empty Throne stage allows you to play practically almost for free your Gorosei that allow you to have control of the board and the game in addition to not being able to be removed, the odd curve suffers a little but the deck is really strong as well as really cheap. Do you like control? Imu!
OP14-079
Croco is an unusual black deck. He can't remove opposing characters directly, but he can break his own to start their effects and play from his own trash. He can still afford a minimum amount of control thanks to Mr. 1 or 8C, but it remains a different black deck with unique gameplay. It's for players who don't want to adapt to the meta.
OP14-041
Pirate Empress Boa Hancock can manipulate the opponent's lives as much as her own and play characters even on the opponent's turn thanks to their triggers, while also drawing a card for each piece played. It's a fair mix between blue and yellow, and if you're lucky you can even trigger the 0-cost event.
ST29-001
Luffy ST29 is currently one of the most played and most hated mono-yellow decks at the same time. The 6 lives increase the odds of seeing triggers, and on top of that it can burn the opponent's lives as if nothing happened. It's a simple deck and a good investment with EB03 in mind.